render /systems/tech_tree.graph
Alchemy tech tree.
Progression is non-combat. The player unlocks understanding: base essences, local recipes, cross-biome products, advanced synthesis, and anomaly recipes that are discovered rather than explained.
tier 0
base elements
base elements
Snoot EssenceSafari: extracted from Snootmoogles.
Curiosity DustSafari: appears after observation choices.
Ember ShardCinder Burrow: heat-biased material.
Starlight MistMoonpetal Canopy: dream-biased material.
tier 1
same-biome
same-biome
Snoot MistSnoot Essence + Meadow Pollen. Basic lure / atmosphere tweak.
Inquisitive SnootSnoot Essence + Curiosity Dust. Observation boost.
Smoldering SootEmber Shard + Soot Residue. Heat tuning component.
Lucid DreamStarlight Mist + Dream Residue. Memory/dream component.
tier 2
cross-biome
cross-biome
Ember Snoot CrystalSnoot Mist + Smoldering Soot. Key material for Cinder systems.
Dream SnootInquisitive Snoot + Lucid Dream. Opens Moonpetal paths.
Liminal SnootSnoot Mist + Lucid Dream. Unlock pressure for Glitterbog.
tier 3
advanced
advanced
Forgeheart SnootRare lures, stable expansions, event triggers.
Astral SnootDream lineage control and ritual creature hunts.
Phased SnootCross-firewall products and strange respawn behaviour.
anomaly
hidden
hidden
Void SnootUltra rare. Recipe intentionally hidden.
Glitch SnootLegendary. Appears through experimentation.
Recursive SnootMythic. May remember prior attempts.
rule
Alchemy changes the sim, not just the inventory.
Tier 1 teaches local crafting. Tier 2 teaches cross-biome strategy. Tier 3 becomes the expansion vector for the whole game: new biomes, rare lures, event triggers, and eventually Steam-scale content.