respawn.monster

cat /lore/runtime_notes.txt

The project was supposed to be a toy.

A developer opens a creature sim. The first monsters are simple: spawn, observe, release. Then one of them appears to remember a previous session.

premise

Runtime reincarnation

Every respawn is a new instance. Most creatures reset cleanly. Some carry traces: habits, anxieties, preferences, questions.

tone

Never say the quiet question

The game should invoke simulation, consciousness, and reincarnation themes through mechanics and creature behaviour without directly saying the obvious out loud.

event

The Respawn Event

Rarely, a creature interrupts the loop and asks: “What do you remember from last time?” The player can recall, admit forgetting, or ask what the creature remembers.