Runtime reincarnation
Every respawn is a new instance. Most creatures reset cleanly. Some carry traces: habits, anxieties, preferences, questions.
cat /lore/runtime_notes.txt
A developer opens a creature sim. The first monsters are simple: spawn, observe, release. Then one of them appears to remember a previous session.
Every respawn is a new instance. Most creatures reset cleanly. Some carry traces: habits, anxieties, preferences, questions.
The game should invoke simulation, consciousness, and reincarnation themes through mechanics and creature behaviour without directly saying the obvious out loud.
Rarely, a creature interrupts the loop and asks: “What do you remember from last time?” The player can recall, admit forgetting, or ask what the creature remembers.