cycle 1
Lock the build sequence
Freeze the next five steps in one place so the project stops sprawling and starts compounding.
cat BUILD_CYCLES.md
This is the coordinated short-horizon build sequence for turning respawn.monster from strong concept page into a real playable web toy. The goal is to prove the loop, not overbuild the dream.
cycle 1
Freeze the next five steps in one place so the project stops sprawling and starts compounding.
cycle 2
Clarify zone boundaries, reduce noise, and make the interface feel like a stable game cockpit.
cycle 3
Make Respawn / Keep / Release feel satisfying and readable with better state changes and feedback.
cycle 4
Add the first working materials and a tiny set of meaningful combinations that change progression.
cycle 5
Make biome expansion visible and start proving the move from one sealed experiment to the next.
echo strategy
One cycle at a time. Deploy between cycles. Keep the root page polished, keep /play experimental, and always prefer proving the smallest fun version over speculating about the full future game.