respawn.monster --init

cat BUILD_CYCLES.md

Next 5 cycles toward the playable MVP

This is the coordinated short-horizon build sequence for turning respawn.monster from strong concept page into a real playable web toy. The goal is to prove the loop, not overbuild the dream.

cycle 1

Lock the build sequence

Freeze the next five steps in one place so the project stops sprawling and starts compounding.

cycle 2

Tighten the /play UI

Clarify zone boundaries, reduce noise, and make the interface feel like a stable game cockpit.

cycle 3

Polish the first loop

Make Respawn / Keep / Release feel satisfying and readable with better state changes and feedback.

cycle 4

Introduce real synthesis

Add the first working materials and a tiny set of meaningful combinations that change progression.

cycle 5

Stub the second biome

Make biome expansion visible and start proving the move from one sealed experiment to the next.

echo strategy

Operating rule

One cycle at a time. Deploy between cycles. Keep the root page polished, keep /play experimental, and always prefer proving the smallest fun version over speculating about the full future game.