respawn.monster

mount /biomes

Biome dependency map.

Biomes are sealed experiments. Each has local base elements, creature biases, and environmental qualities. Cross-biome products become the expansion keys.

dependency chain

Snootmoogle Safari → Cinder Burrow → Moonpetal Canopy → Glitterbog → Event biomes

Start with one friendly biome, unlock a second quickly, then let alchemy become the bridge between ecosystems.

start

Snootmoogle Safari

Friendly first habitat. Teaches spawn, observe, keep, release, extract.

  • Base: Snoot Essence, Curiosity Dust, Meadow Pollen.
  • Unlock: extract 5 unique essences → Cinder Burrow.
  • Creature bias: gentle, confused, watchful, snooted.
early unlock

Cinder Burrow

Heat-biased underground habitat where crafting starts feeling tangible.

  • Base: Ember Shard, Soot Residue, Furnace Heat.
  • Unlock: craft Ember Snoot Crystal.
  • Creature bias: ember, armor, burrower, workshop weirdos.
mid unlock

Moonpetal Canopy

Dreamy vertical biome where memory and liminal variants emerge.

  • Base: Starlight Mist, Dream Residue, Liminal Pollen.
  • Unlock: craft Dream Snoot or related key.
  • Creature bias: cosmic, sleepy, reflective, star-sniffing.
mid/late

Glitterbog

Strange, reflective wetland unlocked by liminal cross-biome synthesis.

  • Base: Glittermuck, Mirror Reed, Bog Static.
  • Unlock: craft Liminal Snoot.
  • Creature bias: shiny, recursive, over-aware, suspicious.
late/event

Event / Ritual Biomes

Temporary or rare spaces triggered by advanced synthesis and Respawn Events.

  • Examples: Null Garden, Error Orchard, Archive Lake.
  • Unlock: hidden recipes, anomaly materials, session count.
  • Creature bias: memory-bearing and question-asking.